The evolution in the design of FATAL ERROR

Ciro Continisio, Ennio Pirolo

A game project (especially when "indie") rarely stays the same from beginning to end. This talk will highlight how the design and the scope of FATAL ERROR evolved in time, following the feedback we gathered during events or through Early Access, but also because of external forces, like the situation of the Steam marketplace. The process and the reasoning behind big and small changes will be detailed with the help of drawing, sketches, bits of code, and screenshots.

Language: English

Level: Beginner

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