Platformer 2D: jumping from XNA to Unity
This speech is focused on how to port on Unity a 2D platformer game written with a previous different framework (XNA in this case). Cast Of The Seven Godsends author Paolo Cattaneo will explain how he originally wrote the game using XNA and how he's now translating it using the Unity features. The speech will cover topics like player physics, level management, input controls, collisions with game environment, objects pool management, sprite rendering, special effects like shaders and particles, drawing on sorting layers, audio functions and so on. The lesson will cover exclusively the 2D Unity features. If you're coming from a previous development environment and you'd like to get some confidence with Unity you'll find something interesting.