For a game development project to succeed, not only you need a great game design, you also need great tools. Game development requires a level of iterative refinement higher than of any other type of software project, and the F# language, and broader F# tools ecosystem, offers that in spades. In this talk we'll look at some of the great F# tools we use to get our current game, Onikira:Demon Killer, through development.
I am a developer that makes games, at the moment Onikira:Demon Killer for PC and soon Consoles .Most of our code is C# with some F# sprinkled in for good measure . I enjoy finding different ways to write code, sometimes for performance, other times for succinctness, sometimes, just because you can, there is no better way to learn than trying. When I am not working I tend to play with other programming languages or cats.