VR game development: Let’s make something different from usual first person game!
DATE: Thursday the 19th of November
We’ll try to build a game which uses VR and is not an FPS.
First Person games are the most common games in VR. Making a different kind of game, where the user is basically an observer instead of the main actor is a rather interesting challenge.
Take a look to the Special Packages:
– “1 Workshop + Conference Ticket”: we offer 15% DISCOUNT on the total price!
– “2 Workshops + Conference Ticket”: we offer 20% DISCOUNT on the total price!
Click here to know how to obtain these discounts.
LANGUAGE
Italian
LEVEL
Medium
DURATION
The workshop is full-day (8 hours) from 9:00 to 18:00, with one hour lunch break.
CHECK IN: 8:30 – 9:00
LOCATION
Politecnico di Milano – Bovisa | PoliHub Arena, I piano
Via Durando, 39 – Milano
PRICES:
Every 8 hours workshop’s ticket is fixed:
– to 125 € until the 23rd of September;
– to 160 € from the 24th of September to the 15th of November
– to 190 € from the 16th of March to the end of the sales.
Take a look to the Special Packages:
– “1 Workshop + Conference Ticket”: we offer 15% DISCOUNT on the total price!
– “2 Workshops + Conference Ticket”: we offer 20% DISCOUNT on the total price!
Click here to know how to obtain these discounts.
LUCA MARCHETTI
Luca Marchetti is founding partner and CEO of Studio Evil, a Videogame Development studio Based in Bologna, Italy.
He is specialised in Unity 3D development and his main focus is Gameplay Programming and AI. In the last two years he became a VP enthusiast and is now leading a small division of Studio Evil that makes R&D on VR products.
ABSTRACT
We’ll try to build a game which uses VR and is not an FPS.
First Person games are the most common games in VR. Making a different kind of game, where the user is basically an observer instead of the main actor is a rather interesting challenge. It completely changes the control scheme and the UI, and poses some interesting design challenges.
Why not a simple RTS game? Could you imagine to build a board-game like environment? Will you be able to think about a point-and-click game in VR?
TABLE OF CONTENTS
– Understanding the basics of VR headsets
– The concept of presence (tracking, framerate)
– Building a VR enabled GUI
– How to handle gamestates outside the gameplay, in VR
– Camera programming
– General game programming (Game States, basic game flow, gameplay programming)
TRAINING OBJECTIVES
– Understanding how VR/Oculus Rift works
– Designing controls for a “Headset-Only” game
– Learning how to use Unity3D/Oculus Rift
WHO THE WORKSHOP IS DEDICATED TO?
– Game developers
– VR Developers
PREREQUISITES NEEDED FROM ATTENDEES
– Unity3D Knowledge
– C# Knowledge
HARDWARE AND SOFTWARE REQUIREMENTS
– PC/Mac laptop
– Unity3D 5.x
– Oculus Rift Headset (recommended)
The workshop will be held only if the minimun number of attendees is reached.
Take a look to the Special Packages:
– “1 Workshop + Conference Ticket”: we offer 15% DISCOUNT on the total price!
– “2 Workshops + Conference Ticket”: we offer 20% DISCOUNT on the total price!
Click here to know how to obtain these discounts.